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Advanced engine needed	: GZDoom >= r1231 or Zdoom >= r3274 
Primary purpose		: Single player only
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Title			: AEons of Death
Version			: 6.02
Filename		: AEOD.zip
Release date		: 01-22-12
Author			: DBThanatos, Major Cooke & the AEoD development team
Email Address		: dbthanatos@hotmail.com
Misc. Author Info	: "You probably think Im not a nice person" -Postal Dude
Description		: Bugfix patch, new game mode.
Additional Credits to	: A lot of people. See the readme file for v6 (included)

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* Where to get the ZDoom SVN *

You need to use the (G)Zdoom SVN. For Zdoom you need at least r3274 or GZDoom r1231.

Zdoom:
http://svn.drdteam.org/zdoom/

GZdoom:
http://svn.drdteam.org/gzdoom/

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* What Changed? *

Some bugfixes and some new additions

v6.02 fixes
- Fixed the drops on the "monster mayhem" mode
- The mini wyvern and the heretic imp leader had an old bug with the disintegration death
- FCyberSon was extremely aggressive when hit.
- Fixed the windup speed of the vulcan cannon alt fire
- Fixed the dummy monster behavior in the L4D mode
- FDementor aura was greatly decreased

v6.02 Addition
- Brand new mode called "Portal Run"

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* Portal Run *

Is a brand new mode where you get the portal gun right at the beginning of the game. 

Specifics:
-Player gets the portal gun, but no other weapon when the game starts.
-By default, player cant pick more weapon (as it will say all slots are full)
-Player can disable the weapon slot limit system to pick weapons, but that's optional
 and not adviced for the purpose of this mode
-Player will get Earth Symbols and a Pentagram at the beginning of each level, this is
 of course, to grant some protection.
-At the beginning of each level, player will loose all powerups that he gathered in the
 previous level, except the earth symbol, pentagram, medkits and life urns.
-If player doesnt cheat, is a guarantee that he will be able to kill the bossbrain when
 he makes it to map30; after the main voice finishes it's line, try switching weapons,
 or just cycle through the weapons in slot 1, and get your prize.

This mode was made to challenge players to finish the maps as quickly as possible. And in fact
at the time of release of this patch, a contest is being made. For more info, visit:

	http://aeod.forum0.net



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* Old changelog *

v6.01 fixes
- V6's nightmare is now known as "Monster mayhem"
- Reworked menu graphics to be more readable
- Several projectiles not playing any sound
- Lichstaff recoil was being applied too late
- Leftovers of a weapon no longer in AEoD were still being dropped
- Blood Zombie was sometimes randomly spawning friendly critters
- Hellroot was not alerting monsters when fired
- Some weapons were not playing any "draw" sound.
- Fixed some compatibility issues with Scythe 2
- If player gets killed but changes to a new map, now you get again the starting weapons
  instead of entering the new map with empty hands.


v6.01 Additions
- New "Nightmare!" skill level.
- Shotgunner class monsters drop an special orb to give you a shotgun class weapon




-The AEoD team